It is tempting to directly start designing digitally and have a shiny outcome you can be proud of, but this might not be the best approach – at least in the beginning.

Building an interface on paper first is quicker, forces you you think about the big pictures instead of getting lost in the detail and also clearly communicates to the test user that this is an intermediate prototype and nudges him into ignoring the little details for now.

Links

Paper Prototyping: The 10-Minute Practical Guide

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